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Intermediate Game Dev Log
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DEVLOG 13 "Final Project Milestone 5"
December 10, 2019
by
SSKelpie
what tasks did you complete over this past week? Revamped the monster movement and obstacle detection, as well as the health system so that the player can die when the monster collides with them. what...
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DEVLOG 11 "Final milestone 3"
November 26, 2019
by
SSKelpie
OPTION A: regular devlog entry... what tasks did you complete over this past week, what are you aiming to do next, and how do you feel about your progress / project? I added more to the monster's func...
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DEVLOG 10 PT 1 "Reflect on your project"
November 07, 2019
by
SSKelpie
other than a possible (probable) giant Git mess this week, how else are you feeling? I'm pretty happy that I was able to get some aspects done on my end, I'm not really confident in my coding so this...
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DEVLOG 9 "What Do Prototypes Prototype?"
November 05, 2019
by
SSKelpie
What type of prototype is example 2, and why? What type of prototype is example 10, and why? What kind of prototype are you making for the final project, and why? Example 2 is a high-fidelity model wi...
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DEVLOG 8 "PORTS TO OTHER PLATFORMS"
October 29, 2019
by
SSKelpie
Which of the ports do you like most? What does the book say about it? My favorite port so far in the book might have to be Unicode Perl. In creating mazes, I find it to be a lot more easy to look at c...
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DEVLOG 6 "MIDTERM MILESTONE 3"
October 17, 2019
by
SSKelpie
which of those 10 things resonates with you? why? The one that resonates with me the most might be the " I have no idea what I’m doing. " for some obvious reasons. I tend to see myself as a very ne...
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DEVLOG 5 "MIDTERM MILESTONE 2"
October 08, 2019
by
SSKelpie
what did you do last week? I started on some of the basic mechanics, as well as some primitives to block out characters and furniture, etc. Starting from scratch is the first big step, and sometimes t...
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DEVLOG 4 “MIDTERM MILESTONE 1”
October 01, 2019
by
SSKelpie
which of Michael Brough's steps seem most important to you? why? I think one of the most important steps might be step 3, which is starting with the smallest thing, like controls. Sometimes I find it...
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DEVLOG 3 “Messing Around in 3D Studio R4”
September 24, 2019
by
SSKelpie
Why do you think the user make renders at 2:22 and 3:18? Why do you think we don’t regularly make renders when working in Blender today? Because that would take too much time with the Blender now...
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DEVLOG 2 “3D Graphics: Crash Course CS #27”
September 19, 2019
by
SSKelpie
Why do we rely on triangles instead of quads (squares) in 3D graphics? To keep it simple while projecting an object on a 3D plane. Triangles are almost guaranteed to give you a defined shape on any pl...
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DEVLOG 1 "The Door Problem"
September 12, 2019
by
SSKelpie
Which industry role(s) sound the best and/or worst to you? So, since I'm a person usually orientated around the more artistic side of things, I would lean more towards the roles of 'Concept Artist' or...
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